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Printable Squash score sheet (free PDF)

Squash rallies fly by, and at 10-10 nobody wants to argue over who reached game point first. With ScoreZen you tap the point the instant the rally ends, and everyone watching sees it. Keep score for a best-of-five club match, a tournament board, or a training set, and share the live count by QR code or link.

Prefer paper? The sheet below follows how Squash is really scored. Print it and fill it in with a pen — or start a live scoreboard and let everyone follow on their phones.

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Your teams on the sheet

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Squash score sheet

Team ATeam B
DateVenue
RefereeScorekeeper
CompetitionMatch no.
Category
GameTeam ATeam B
Game 1 · 11
Game 2 · 11
Game 3 · 11
Game 4 · 11
Game 5 · 11
Final score
Captain ACaptain B
RefereeScorekeeper

Point values : +1

You are keeping score with a pen. Scan this: the Squash scoreboard counts for you — free trial, no app.www.getscorezen.com

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How to fill in this sheet

This sheet speaks squash's own language: its five rows are labelled games, never sets, because the rulebook counts games — and each row carries its target printed alongside, 11 points. Start with the header: the two players under Team A and Team B, then date, venue, referee, scorekeeper, competition, match number and category. Then fill one row per game with the finishing score: 11-7, 11-9, and at 10-10 you keep going until someone leads by two, so 12-10 or 15-13 are perfectly normal entries. Write both figures, not just the winner's: an 11-9 and an 11-2 are not the same game.

The official system is PAR — point-a-rally: the winner of a rally scores whether they served or not, which makes the count brisk. Keep a running tally during each game, then transfer the closing figure to the row once the game ends at 11, or beyond it after 10-10. The first player to three games takes the match, which is why five rows are enough — a match can finish 3-0 with two rows left blank. The Final score line totals games won, not points: a 3-1 there is a completed match, never a points total.

The legend at the foot of the sheet carries a single value, +1: squash has no other currency, and there is no timeout or sanction box to tick. Two referee decisions therefore have no column of their own. After a let you write nothing at all — the rally is replayed, nobody scores, and the count resumes exactly where it stood. After a stroke the point is awarded immediately and goes in like any other. Jot those calls in the margin when a match is tight; they explain swings the finishing score alone never shows.

What the scorekeeper watches

Two things demand your attention in squash: the serve and the interference calls. The rally winner serves next; when the serve changes hands the incoming server picks a box, then alternates sides for as long as they keep it — worth tracking, because misplaced serves cause most amateur disputes. Interference produces either a let, replayed with no point, or a stroke, a point awarded on the spot: only the stroke touches your count. There is no clock to manage — a game lasts as long as its rallies do — but stay sharp from 10-10, where the two-point margin can stretch a game well past 11.

Common questions

Why does the sheet say 'games' instead of 'sets'?

Because squash's rulebook does: matches are counted in games, and calling them sets is a habit borrowed from other racket sports. Each game runs to 11 points, and the match is decided on games won — three out of a possible five. The sheet keeps squash's own vocabulary so your record reads the way a squash player expects.

What do I write when the score reaches 10-10?

Nothing special yet — the game simply keeps going. From 10-10 a player must finish two points clear, so it can end 12-10, 13-11 or higher. Track the rallies as usual and only enter the row's score once that two-point gap exists. An 11-10 is impossible in squash, and spotting one is how you catch an error.

Does a let earn anybody a point?

No — a let means the rally is replayed and the score stands still, so you write nothing. A stroke is the opposite: the referee decides interference denied a player their shot, and that player takes the point immediately. Under PAR, every completed rally is worth exactly one point whoever served; the let is the only outcome that leaves your count untouched.

Squash rallies come fast, and a pen tally at courtside collects smudges by the third game. Score in ScoreZen and the games count themselves — every rally, every 12-10 — while someone who could not come follows live through a QR code, free, with no app and no account. It keeps counting even where the club has no signal, and at the end you print a full recap: point-by-point progression, streaks, match balls.

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Watching is free, with no account and no limit: a link or a QR code is all it takes. To keep score yourself, 3 matches are yours for life; after that, it is Essential, €1.99 — lifetime.