Free Ultimate Frisbee scoreboard
Keep Ultimate Frisbee score live on your phone and share the match with anyone — free to watch, no account needed to follow along.
In Ultimate, every catch in the end zone is one point, and with no referees it's on the players to keep things fair — so nobody argues over whether it's 12–11 or 11–12. ScoreZen lets you tap the score up from the sideline on any phone, then share a QR code so subs, teammates and parents follow the game live.
Why score Ultimate Frisbee with ScoreZen
- One-tap scoring, built for Ultimate Frisbee
- Share the live score by QR code or link
- Free for spectators — no app to install to watch
- Keeps working if the connection drops
- 34 sports, tournaments and standings included
How Ultimate Frisbee scoring works
A team scores 1 point (a "goal") when one of its players catches the disc, under control, in the end zone it is attacking. After each point, teams switch their direction of attack and the scoring team pulls. The score is simply the running total of points.
Match format
The format varies by federation and discipline. In grass Ultimate (WFDF), a game is usually played to 15 points, with a time cap of about 100 minutes and a half-time break. Beach and indoor variants use shorter durations and lower point targets.
How to win
The first team to reach the agreed point total (often 15) wins the match. If a time cap applies, the team leading at the end wins, according to the competition's rules.
Recommended ScoreZen setup
In ScoreZen, Ultimate is scored by points: tap +1 for each point. The game does not stop automatically at a target — you end the match yourself when the target (e.g. 15 points) is reached. If you want ScoreZen to stop on its own at a target, create a "Custom sport" with a target score.
How the score really moves in an ultimate game
Each point ends with a goal: a pass caught in the end zone you are attacking. Games go to 15, half time comes when one team first reaches 8, and there is no margin rule, so 15-14 is a win.
First trap: a caught disc is not a point yet. A goal is deemed scored at the moment the player established possession, but a goal call can be contested or retracted, and play then restarts with a check. At WFDF events, if the opponents call a wrong line-up after the goal and before the ensuing pull, they may even choose to nullify the goal and restart the point. Add the point once both teams have accepted it; the pull is the real confirmation.
Second trap: not recording who pulled. The team that scores becomes defence and pulls next, and both teams switch the end zone they defend, so ends change after every point. A point won by the team that started it on defence is a break, and at WFDF events, if a game is stopped early and too little has been played to declare the leader the winner, the break count is the next criterion. A sheet that says only 12-9 cannot give you that.
Third trap: treating 15 as a fixed finish line. At WFDF events the time cap falls after 100 minutes of game time: the current point is completed and, if nobody has 15, one goal is added to the higher score to set a new target. A game ending 12-11 is normal, so write the target at the top of the sheet and correct it when the cap lands.
(WFDF, Rules of Ultimate 2025-2028, rules 4.1 to 4.5, 14.2 and 14.4; Appendix v2.0, A4.2, A7.4.3, B5.4.1.1 and B5.4.1.2.)
What the WFDF rules say, and what they leave to you
Ultimate is non-contact and self-officiated: players and captains alone make and resolve every call, and the basic rules appoint nobody to keep the score. At WFDF events the Appendix fills that gap: a timekeeper must be appointed, and Support Staff record the score, record the time-outs taken and time the game and the half time. But Support Staff may not make a single call, and Game Advisors only give a non-binding perspective on a play when asked, and only when what happened is clear and obvious to them. Below that level, there is nobody.
A vocabulary trap: the marker is the defender on the thrower, the one who announces "stalling" and counts to ten. Whoever holds the score has no name in the basic rules, and outside a WFDF event it is simply one of the players. Hence the habit of saying the score out loud before every pull, captains included. When players cannot agree what happened the disc returns to the last non-disputed thrower; no article covers a disputed score, so settle that one before the next pull.
The frame, in numbers: seven players per team on the field, five minimum; a captain and a spirit captain per team; at WFDF events two time-outs per game of 75 seconds, a seven-minute half time, and a field of 100 m by 37 m with 18 m end zones (those dimensions come from the championship Appendix, not from the basic rules). Your competition may change several of those.
One entry never comes from a catch: at WFDF events a team must have seven players available for every point, a team that cannot loses a time-out, and with none left the opposition is awarded a goal. And an ultimate result is two numbers, because after the game each team rates the other team, and itself, from 0 to 4 in five categories: rules knowledge and use, fouls and body contact, fair-mindedness, positive attitude and self-control, communication. WFDF's own guidance says 2 is the normal mark and that a normal total sits between 8 and 13 out of 20, and the spirit captain collects the sheet and hands it to the Spirit Director.
(WFDF, Rules of Ultimate 2025-2028, rules 1.1, 1.11, 1.12, 5.1, 5.2 and 9.1; Appendix v2.0, A1.2, A4.3.2, A4.5.1, A5.1, A7.3, B6.2.2, B6.2.5 and B6.3.3; WFDF, "Spirit Rules & Scoring" and the Spirit Captain's Manual.)
Same sport, different targets: levels and variants
At WFDF championship level the game is to 15 with half time at 8, a time cap after 100 minutes and a half time cap after 55 minutes: if no team has reached 8, one goal is added to the higher score to set the half time target. The clock moves the halfway mark as well as the finish line.
In the mixed division the ratio alternates between four and three, and the event must state which ratio rule applies. Rule A, used at all WFDF events, draws the ratio for the first point, then reverses it every two points, and half time does not reset the pattern; with it comes the prescribed pull, so the pull is taken by a player of the matching category. Rule B designates one end zone: the team standing there chooses the ratio at each point in the first half, and the other end zone decides in the second half. Either way the ratio follows the point number, not the score.
Beach ultimate is the same sport with other numbers: five a side, a maximum of five and a minimum of four players on the sand, games to 13, half time at 7, and a three-two ratio in mixed.
Below international level the Appendix says plainly that non-WFDF events may modify the surface, the number of players, the field size, the length of the game and the markings. A one-day club tournament, a hat tournament or a school event usually runs a shorter target with a hard cap, and most pool games stop under it. Which is why the two things to write before the first pull are the target and the cap.
(WFDF, Rules of Ultimate 2025-2028, Appendix v2.0, Introduction, A4.2 to A4.5 and A6.1 to A6.3; WFDF Rules of 5-on-5 Beach Ultimate 2025-2028, rules 4.2, 4.3, 5.1 and 5.4.)
What ScoreZen changes for ultimate
This sport hands every job to the players, and the score usually ends up with whoever has just come off the field. On a phone it is one thumb: two big scores, a +1 on the side that just scored, an undo for the goal that gets retracted, and a clock counting up from the first pull, with nothing to walk to and no numbers shouted down a sideline.
Then you share the game with a link, or a QR code pinned to the tent. Spectators are free, unlimited and never need an account, so the parents at home and the player who pulled a hamstring in game two watch the same live score. TV mode fills a laptop screen at the tent and draws the field with its two end zones; if the club streams the final, the transparent overlay drops the score into OBS. For the paper trail, the A4 sheet prints, and you still hand in the spirit sheet your event uses.
For a tournament weekend, ScoreZen runs knockout, championship, pools plus bracket, Swiss system, best-of-3 and best-of-5 series, and rotating teams. One QR code covers the whole tournament: you start the ready fixtures in one tap from the table, then each player scans, finds the fixture on their own field and scores it from their phone, while you follow every field from one screen.
On a grass field with no signal it keeps counting without network and resyncs once the signal is back. Afterwards the Replay summary and the Story image are shareable, the club site embeds the widget, every fixture of the tournament exports to CSV, the read-only public API needs no key, and the ICS feed puts fixtures in players' calendars. 34 sports, 25 languages. Three trial matches are free for life; after that, one payment of €1.99unlocks it for life.
Frequently asked questions
How does the sideline follow our Ultimate game's score?
Share the live scoreboard as a QR code or a link. Anyone who opens it watches the score climb in real time, free and with no account. Whoever isn't on the field taps in each goal from their phone, so the whole sideline sees the same number.
How many points is a game of ultimate played to?
Fifteen, with half time when one team first reaches 8, and no two-point margin: 15-14 wins. If the 100-minute time cap arrives first, the current point is completed and one goal is added to the higher score to set the new target, so a 12-11 final score is legitimate. Beach ultimate is played to 13 with half time at 7, and club or school events often use a lower target: read the format sheet before the first pull.
Can family follow the game without creating an account?
Yes. Share the game link, or pin the QR code at the entrance to the tent. Whoever opens it sees the live score on their phone, point by point. Spectators pay nothing, never sign up, and there is no limit on how many follow at once. Nothing to install either: it opens straight in the browser.
Four fields and nobody to keep the sheets. Can the players score their own games?
Yes. One QR code covers the whole tournament: you start the ready fixtures in one tap from the table, then a player scans, finds the fixture on their field and scores from their phone, and the results feed the pools, the Swiss system or the bracket. You stay at the table and watch every field move. If a field has no coverage, the phone keeps counting without network and resyncs when the signal returns.
How much does it cost, and can I try it first?
Three trial matches, free, for life, with no card. After that, one payment of €1.99unlocks ScoreZen for life. Spectators stay free, however many follow. A club that wants a shared space for its teams pays €4.99, €9.99or €29.99a month. And if the organiser still wants paper, the A4 sheet prints from the same game you scored on your phone.