Rules Ultimate Frisbee
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Summary
Ultimate (or ultimate flying disc) is a non-contact team sport played with a flying disc (frisbee) between two teams. It is notable for being self-officiated by the players, based on the "Spirit of the Game". The goal is to advance the disc by passing it and catch it in the opponent's end zone.
Objective
Score more points than the opponent by catching the disc in the end zone your team is attacking. The disc advances only through passes, never by running with it.
Key rules
- •You cannot run with the disc: the holder must stop and establish a pivot foot.
- •The disc only advances by passing it from player to player.
- •A point is scored when a teammate catches the disc in the opponent's end zone.
- •The holder has 10 seconds to make a pass (counted aloud by the defender).
- •If a pass is dropped, intercepted or goes out, possession changes (turnover).
- •The sport is non-contact and self-officiated: players resolve fouls themselves.
Scoring
A team scores 1 point (a "goal") when one of its players catches the disc, under control, in the end zone it is attacking. After each point, teams switch their direction of attack and the scoring team pulls. The score is simply the running total of points.
Format & duration
The format varies by federation and discipline. In grass Ultimate (WFDF), a game is usually played to 15 points, with a time cap of about 100 minutes and a half-time break. Beach and indoor variants use shorter durations and lower point targets.
Winning conditions
The first team to reach the agreed point total (often 15) wins the match. If a time cap applies, the team leading at the end wins, according to the competition's rules.
Full rules
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